Ogre engine model painting
OGRE ENGINE MODEL PAINTING HOW TO
If (fevent->gotFocus() & fevent->reason() = it's long.but if i can figure out how to fix it in this widget then making sure that the viewport updates in real time in all the other windows will be easy
![ogre engine model painting ogre engine model painting](https://img-9gag-fun.9cache.com/photo/aQ1dBrz_460s.jpg)
Void CRenderer::focusInEvent(QFocusEvent *fevent) Void CRenderer::contextMenuEvent(QContextMenuEvent *event) Void CRenderer::keyReleaseEvent(QKeyEvent *event) Void CRenderer::keyPressEvent(QKeyEvent *event) Void CRenderer::mouseMoveEvent(QMouseEvent *event) Void CRenderer::mouseReleaseEvent(QMouseEvent *event) Ogre::SceneNode* N = Cube->getParentSceneNode() Ogre::Entity Cube = m_pSceneMgr->getEntity("Ogre") Void CRenderer::mousePressEvent(QMouseEvent event) M_pIRenderWindow->_updateViewport(views) Ogre::Viewport* views = m_pIRenderWindow->getViewport(X) Ĭam->setAspectRatio(static_cast Ogre::Real(views->getActualWidth())/static_cast Ogre::Real(views->getActualHeight())) M_pIRenderWindow->windowMovedOrResized() įor (unsigned short X = 0 X getNumViewports() ++X) M_pIRenderWindow->resize(this->parentWidget()->width(),this->parentWidget()->height()) This->resize(this->parentWidget()->width(),this->parentWidget()->height()) Void CRenderer::resizeEvent(QResizeEvent* evt) Ogre::Root::getSingleton()._fireFrameEnded() Ogre::Root::getSingleton()._fireFrameRenderingQueued() This->m_pIRenderWindow->getViewport(X)->update() Ogre::Root::getSingleton()._fireFrameStarted() įor (unsigned int X = 0 X getNumViewports() ++X) Ogre::Timer* time = m_pIRoot->getTimer() Įvent.timeSinceLastFrame += time->getMillisecondsCPU() Void CRenderer::paintEvent(QPaintEvent* evt) QPaintEngine* CRenderer::paintEngine() const This->m_pIViewport->setBackgroundColour(cv)
![ogre engine model painting ogre engine model painting](https://i.ebayimg.com/thumbs/images/g/z8UAAOSwsG1h0YwD/s-l300.jpg)
QColor Color2 = QColorDialog::getColor(Color,this) I'm not sure why but the viewports of Ogre don't update in realy time, i make a change then i have to resize the widget it's in to see the affect of the command.Here's the class used for "stdafx.h"